![]() Approximately 99% of said play-time was in the Field of Dreams. The author has played Bad Piggies since 27 September 2012 and founded Pigineering with pork-mission from the King Pig Office (Rovio). It’s all about appreciation for art in motion and having some measure of attention to detail! We hope you’ve gained some insight as to what makes the Bad Piggies player tick. Because to me, whatever I create and spend time with in the Field of Dreams kind of ends up having a ‘soul’, a machine soul, with individual characteristics and unique operating parameters. It’s what makes the hundreds of hours I’ve spent playing Bad Piggies just about priceless. It deserves to be recognized as a classic, even if it can’t hold a candle to the popularity of Angry Birds. That’s why, at least for me, Bad Piggies hits the right spot, and will definitely be one of those games that I’ll be playing for years, if not decades. But true creativity is about re-purposing the most unexpected thing to create something extraordinary in your own special way. Bad Piggies of course doesn’t come with such things, nor does it pretend to be anywhere close to a ‘serious’ physics simulator. And you spent months if not years (or even decades) appreciating what was in that game. Yes, I get it, game design is all about instant gratification, fast-paced progress and over the top graphics these days…īut I like the old days, where games you bought came with manuals that looked like operating instructions for a real fighter aircraft. To me, it’s kind of splendid how Rovio has managed to create a deceptively simple game that has limitless potential, but also sad in that those who appreciate such are in the minority. King Pig’s “Roller Coaster” executing its looping maneuver as shown in the above video works similarly to how the Russian Su-27 Flankers execute their famous Pugachev’s Cobra and other physics-defying aerobatics – the pilot may activate functions which disable the Angle of Attack limiter, allowing the aircraft to pitch up dramatically beyond normal parameters. It’s really a sky-train design with the CG way aft and CL way forwards making the contraption inherently unstable. ![]() This interesting relationship between various unstable components ends up creating a stable, predictable flight path, and the aircraft never goes out of control unless (i) you pitch the nose up by using the small propeller on the nose,(ii), you disable the stability augmentation system (rotor), and (iii) airspeed diminishes to the point where no aerodynamic lift is being generated. The rotor’s thrust is located above the ship’s CG, and this forces the nose back down. Bear in mind, the huge spinning rotor also creates significant gyroscopic force, so it’s all very slow and predictable.Īdd that to the differing stall speeds between fabric and metal wings, the nose section acting like a movable canard, providing control authority as on the Eurofighter Typhoon, and you have a Bad Piggies creation that’s as complex as the real life aircraft and machines that inspire it. In normal flight, this pitch-up behavior is counteracted by the huge ROFLcopter rotor up front acting as a stabilizer. In simple terms, placing the Center of Lift (CL) far ahead of the Center of Gravity (CG) in this contraption results in a natural and automatic pitch-up behavior. You might also have caught sight of such aerodynamic principles being widely discussed in modern aircraft design, where virtually all advanced fighter aircraft are designed to be inherently unstable for the sake of agility. Without further ado, here’s what we came up with – a sky-train that literally flies on rails – stable in a level flight – but with the tendency to pitch up dramatically once its stability augmentation system is turned off.īut how does it work? Simple – if you’ve built planes and rocket ships in Kerbal Space Program (or alternatively, are familiar with aerospace engineering), you might have encountered such terms as Center of Lift and the Center of Gravity. The sky is apparently not the limit, and Titan rockets are used to fetch eggs from the “grocery store”, so there’s nothing overkill about overkill! That means, if you’re on Piggy Island, you have to think Pig. This is how we steal eggs get groceries in Piggy Island!īut as we see in the Pigineering Department’s illustrious short history, you have to do like the Romans do in Rome.
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